included Text Overhaul Mod v0.85 Beta from Shaxx thanks to geomod tool from sinople i fixed errors regarding map, names. It only works if you have Kingdoms_Patch 1.5 installed !!!!!!!!!!!!!!!!!!!!!!!!!!!:Ĭhangelog Patch 6.2 (not save compatible to 6.1 or betas) If the game is not starting on the first turn then delete the bin files in the path C:\Program Files\SEGA\Medieval II Total War\DLV_ext\data\text !! You can do it manually if you have messed something during installation.ĭon't close the pop-up windows even if takes minutes to perform, wait until they close by themselves. During the next step the files events.dat, events.idx, Music.dat, Music.idx under the path DLV_ext\data\sounds are deleted and the game regenerates the correct language version new music during the first game start. The program loads the correct language version files from the folders sound_english or sound_non-english and copies them into the path DlV_ext\data. Important for non-english language versions:ĭuring the Installation Process on the last page you are asked if you have a non- english (german, french.) Version. (Don't worry that 6.2 installs to the main folder, it will not affect 'vanilla' or any other mods) Open DLV_Patch_62.exe and choose to install the DLV into the ". Open DLV_60.exe and choose to install the DLV into the ". Important: Because of the filesize it may take several minutes to complete. Unify the parts to make DLV_60.exe, by opening Part 001 and deciding where to store the unified DLV_60.exe. Download both parts of DLV 6.0 to the same folder Not save compatible with older versions of DLV and make sure kingdoms is updated to version 1.5!!!ĭownload and installer unification instructions for FTP users: (Skip this part if you downloaded the torrent) Advanced Battle and Campaign AI: new animations.Įnglish manual for DLV 6.2 <<<<You will probably need this!!! no endless recruiting because of recruitement restrictions as population, settlement level.ħ. (money): If you put your army into field you have to think of supply lines or they will become unmovable, population restrictions: you can't recruit armies in endless numbers because it is restricted by your actual settlement levels, high field costs for your troops in enemy land and during sieges does require to think about the best placement of your armies. more logistical\strategic parameters than the standard ones Interactivity: The player has to make a lot of decisions regarding interactive events (economical, medieval as trade fairs, religious councils, Royal Hunt, War Draft, Gambler.) and collecting governmental\military points to achieve an advancement during his game.Ħ. Inflation may rise dependent on the treasury volume.ĥ. The player can invest ,ask for loans or force a crown duty on his nobles. Positive and negative economical events have repercussions on the effectivity of these buildings and on the whole economical situation. Economical System: Many new ressourcedependent economical buildings as joiner_shop, sawmill, vineyard. The player should be more attached emotionally to his characters because he has to make a lot of decisions during the lifecycle: education, training, governor and military ranks, prison, retirementĤ. Roleplaying: Characters (Generals, Princes.) have a more medieval based trait and ancillary system. More medieval graphical elements (remember MTW I): Heraldic Titles, Civil War.ģ. Many more factions (reskinned) playable on a very large campaign map: ireland, armenia, lithuania, teutonic order, flanders, norway, kingdom of jerusalem, hedjaz tribesĢ. Player can decide during first turn which DLV features he wants to activateġ.
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